This filter applies a canvas structure to your image or selection. This will obviously making it look more like a painting. You can specify four different canvas directions, as well as how "rough" the fabric should be. The Depth slide bar controls the canvas structure. A high value will get you a very rough and prominent canvas texture while a low value results in a softer, smoother canvas.
Transforms your image to cubist art. If you check Use background color, the background color will appear between your tiles, otherwise this area will be black. Tile size determines how "cubist" you want your image to be; higher values result in a more abstract image. The saturation value decides how colorful the image will be.
To achieve interesting effects, try applying cubism to several layers with different modes over the original image.
With this plug-in you can imitate everything from a stained glass window to a ceramic mosaic floor. This plug-in has many parameters that lets you control the final result; Size and height of the tiles, the spacing between them, and the neatness which controls the appearance of the stones.
If you use a hexagon shape, the stones will be hexagonal with a high neatness value. If you lower the neatness value, the hexagonal structure will fade, and the stones will look more like the natural stones you find in the open.
Light direction controls how the daylight will appear to shine on the mosaic edges. Color variation adjusts how much the color is allowed to fluctuate. With a low value, the original color from the image will be preserved.
Tiling primitives is what kind of mosaic tiles (stone structure) you want as a base for your mosaic. If you set a low neatness value and a high color variation value, you will get a very abstract mosaic. Antaliasing produces smooth edges.
Color Averaging creates a true mosaic. If this option is unchecked, the original picture will only get a mosaic texture. Pitted Surfaces will get you a surface that looks old and used. FG/BG controls edge color. If unchecked, it will use the foreground from the toolbox, BG will use the background color.
You can create very interesting surfaces with Mosaic. You can for example take a stone pattern and combine it with Mosaic to get something that looks like an old stone floor, or with another combination, perhaps a cracked glass/windshield etc...
As you might guess, it makes your image look like an oil painting. Mask size sets the outcome. A high value gives the image less detail (as if you had used a larger brush).
This tool is nice to use with several layers. You can also use it to help you select intricate objects by running this filter on a duplicate layer; a simplified shape is much easier to select.
Van Gogh can be used as a blur tool or as a texture maker. In short, this plug-in has more in common with the texture or displace filters than the artistic ones, even though you can achieve quite artistic results with it.
Whether you want to make a pattern or a blur effect, you must first create a map image. Effect Channel determines which HSV channel should be used (brightness is generally best). Effect Operator controls the direction of the pattern or blur. Derivative sets the direction to the opposite of Gradient. If your map image has a certain direction, the Effect Operators work much the same way as Flip in the toolbo
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Blur: The advantage of this filter is that the map image determines the direction of the blur. This means that you can adapt a gradient to create variation, movement and a sense of direction in blurring. A radial gradient creates a circular blur movement, a horizontal linear gradient (meaning when you drag left to right) puts an emphasis on vertical lines in the image because it blurs horizontal lines, and vice versa.
A solid color object in the map image doesn't create a blur effect (except for the antialiased edges) - you must use some sort of gradient in the areas you wish to blur. I recommend that you use the default settings with the exception of Filter Length which controls the strength or depth of the blur, and in some measure also Integration Steps. Use a black/white gradient map and nothing else. (You can of course use all sorts of image maps, but in most cases that doesn't accomplish more than a general blur over the entire image).
Texture: You can create many interesting patterns and textures with Van Gogh. This filter is especially good for making patterns that look like woven or knitted textiles or fabrics. Use a target image with a solid color or a color pattern you think would fit your texture. Use a grayscale gradient, or blurred mask as map image, set Integration Steps a bit higher than default, and experiment with the other settings to get the sort of texture you wan
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When you use this filter as a texture maker, the settings are more important than when you use it for blurring.
Run the filter twice on a white image. Check White noise (for pattern), select a quite small interval for Max/Min, and put the other slide bars somewhere in the middle (higher for creating a coarser fabric). Use a diagonal linear gradient as map, and set Gradient the first time and Derivative the second time, this inverts the direction of the pattern. Paste the second result image to a new layer in the first one, and set Lighten only mode (or other suitable mode).
Warp (or syrup in sour cream) is a nice little filter. I'm not kidding about the sour cream, it's actually a lot like the patterns you made as a child with a spoon in a bowl of thick cream and juicy berries or syrup. To make this work properly, you'll need a Displacement map. To create syrup curls, you should use the Solid Noise filter in the Filters/Render menu for a displacement map (don't use Noise filters from the Filters/Noise menu, that's another kind of noise).
The more detail and small turbulences you have in the map image, the more, frizzier and smaller curls you'll get. Make sure that the map image is the same size as the image you want to work the filter on. If you only want to warp a small part of the image, you can erase or cut part of the map image, and only leave an area which is about the same size and shape as the area you wish to warp in the target image. When you wish to specify a more exact position, size and shape of the warpable area, use a Magnitude Map instead.
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